Collegiate Esports Lesson
Objectives
Students will gain an understanding of how esports operates when housed in academic institutions.
Students will be able to identify the differences between student organizations, sport clubs and varsity esports programs.
Students will understand the roles required to manage a student organization for esports.
Overview
Resources
PDF: Here
Lesson Procedure
Open the lesson with the weekly discussion about recent news within the esports industry. It is encouraged that the instructor has one or two prepared that they feel is relevant as a way to lead discussion with the class.
- What is the story?
- Who is involved in the story?
- Why is the story important or worth discussing?
- What are the implications/outcomes?
Proceed to talk through the presentation linked above in resources.
This section contains one assignment which allows student to independantly research a collegiate esports program and relate findings to the material covered in class Feel free to have students complete this in class or outside of class time but ensure that something tangible is submitted for grading. If completed outside of class time, have students discuss their responses in class with other students.
There is also a long documentary included for students to watch which covers the journey of four collegiate teams compete in the early days of collegiate esports, followed by a discussion. There are a number of other dicussion points throughout the material where students should be encouraged to share their opinions.